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Avatar Of The Wolf Ativador Download [portable]





















































About This Game Hunt down the killer who murdered the Wolf god! As Wolf's last avatar before his assassination, will you revive your god, take revenge on his killer, or destroy the pantheon and bring about a new order?Avatar of the Wolf is a 135,000-word interactive fantasy novel by Bendi Barrett. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.In a savage land where the gods manipulate mortals like pawns on a chess board, Wolf's divine power controlled you and protected you. But since Wolf's death, the eyes of Hawk, Spider, Bear, Gazelle, and Eel are upon you. The embers of Wolf's power still burn within you; your remnants of divinity threaten to topple the pantheon.Forsake the gods and join the Rising Sun, a heretical sect that defies divine rule. Embrace the anarchic, self-serving ethos of Spider and her seductive avatar. Obey Wolf's feral impulses and slaughter your enemies as head of the last Wolf enclave, or forge a lasting peace without spilling a drop of blood.The gods are fading. Will you hasten their demise or harness their divine power? Play as male, female, or agender, straight, gay, bi, or asexual. Discover the secret behind the disappearance of Wolf, your patron god Take up the mantle of your savage missing god, or strike out on your own path Receive the blessings of the Spider, Bear, and Eel gods... by force, if necessary Ally with the followers of Wolf or join up with the god-hating Rising Sun Convince the head of the Wolf enclave to recognize your superior power or lead alongside them Choose to survive peaceably in this brutal world, without taking a single life Impress the pantheon of animal gods, reject their rule, or usurp them altogether 6d5b4406ea Title: Avatar of the WolfDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 22 Jun, 2017 Avatar Of The Wolf Ativador Download [portable] I like this game. However it has some very irritating issues. Firstly, it is unclear exactly which choices use or will raise specific stats, more bothersome it isn't clear what each stat does. The most opaque of these is Influence, at this point I've played through the game four times and have only managed to raise it above 1 once (I got it to 2 by the end of the game.) Now like I said I'm not entirely sure what this stat does, I seemed to be able to influence people sometimes and not other times, was that because of other stats? Would I have been more successful with higher influence? No clue.Others are pretty cut and dry, Combat makes you fight better, Ritual lets you use magic like effects, Survival and Sensitivity are less clear. Quick thinking I have no idea about. Restraint is an interesting one that has a cool narrative idea behind it but doesn't seem to do much. Basically it seems like it is almost a currency, built up through actions that you can use to push against the influence of your god if you want or need to. Neat idea, but it only came up once in 4 playthroughs. The problem even with the clear cut ones is, it's unclear what will improve them and the writing can imply due to its mythic nature that you are quite powerful but then you get a less favourable result, and it's only through trial and error that you realize that there even was a better result.This means that when you're going through the game it can be a little obscure what is influencing what, making choices harder. Story wise, the game is really interesting. It combines mythic storytelling with a sort of loss of the old ways rise of the new conflict. This is mostly well explored, but could be further developed. The romances are not a huge part of the story but are present and interesting, like most things in a questing story they are only rest stops on your characters journey. I like the ideas, but partially due to the mythic storytelling and the obscuring of the stats influence it can be difficult to know what your end goal should be or how to get there. Even when you figure that out, you are left feeling like there is something you missed. The setting is interesting if somewhat vague, the characters each have their own voice even if we don't spend much time with them. I will say that there were some parts that felt really effective and I wish this was a longer more involved game so I could play around with it more. Any time you want to spend more time in a games world is a good thing. Some of the decisions feel a little irrelevant, but this again is mostly because it's tough to know how influental your stats are when making them. An example was, I was named leader of a group, but when I tried to assert my leadership they just ignored me. I wasn't sure which stat I was using to manipulate the situation except that it wasn't Combat. The last issue is a technical one, there was an instance where a choice I made at the end wasn't reflected. This wasn't due to the writing as it referenced the possibility of my making the choice but said I didn't. This can happen when these games first launch but considering these games are entirely hinging on their story having scenes not trigger can be a let down. All in all I like the game but these issues should be ironed out and if the author makes these kinds of games in the future they should include a tooltip or page that explains the stats and what they do. 7\/10 an update that addresses these issues would make this game pretty great. I'd also be down for a sequel.. This is definitely one of the more unique CYOA games I've played. -Most of the game is hunting down answers and solving conflicts in a variety of ways. -lots of options-I really felt like the avatar of the wolf god. Immersive. -I am going to replay and try the different paths. I do have a couple negatives. -There's too much exposition for my taste. -Story was confusing at times. Not sure the significance of the different tribes. Didn't realize how my powers worked until the end. Overall:-Really liked the idea, but the execution could have been better. I'd only recommend if you're looking for something different and it's on sale.. A very fun, interactive storybook game! I was very pleasently surprised with this game; it's different. It's a game, but it's a game you read. I also love the vivid descriptions the author uses, and the world in the book changes to your name, gender, orientation, and choices. The mythology is so interesting as well, and it ties into the mystery of "Who Killed the Wolf God" like a silk ribbon. As you delve further and further into your quest, you find some very eye opening plot twists and unlikely friends and foes. It kept me really on edge, eondering what was going to happen next and who was going to help or hinder me.5\/5 Stars. Highly recommend!!!. I am absolutely taken with this game.I am not a recreational reader so when this game popped up in my recommended, I was a little skeptical. After two hours of a wonderful adventure I'm hooked, and I can't wait to explore every possible story arc for Avatar of The Wolf. ( I put Dream Daddies down for it, and I've been waiting to play it since my laptop broke a few days after its initial release. ). solid CYOA game, ending felt a bit rushed, and no matter what i did I found I could not stay with the wolf enclave. Wont go into details as that would probably involve spoilers, but id recomend the author play through and have a look at what im talking about. Also it doesnt really seem like either person you can go back to is really happy that you came back or impressed \/ upset by the decisions you made. Maybe flesh out the last figuring it out stage and definetly add more to the ending to give a better idea of how the players choices affected the people that know them, the world in general etc.. This is by far the best Choice of Games adventure I have ever had the pleasure of reading. There's obviously some personal preference in that, so other people can have perfectly valid reasons for not liking it, but to me it was a truly enjoyable experience. It has some cons, primarily that the stat system can be confusing, something that is usually a dealbreaker to me, but here I never felt like I was being punished late in the story for a choice I made at the beginning. The highest praise I can give this story is that it felt like I was going on an adventure as I read it, something not all CoG adventures manage to accomplish.. solid CYOA game, ending felt a bit rushed, and no matter what i did I found I could not stay with the wolf enclave. Wont go into details as that would probably involve spoilers, but id recomend the author play through and have a look at what im talking about. Also it doesnt really seem like either person you can go back to is really happy that you came back or impressed \/ upset by the decisions you made. Maybe flesh out the last figuring it out stage and definetly add more to the ending to give a better idea of how the players choices affected the people that know them, the world in general etc.. I like this game. However it has some very irritating issues. Firstly, it is unclear exactly which choices use or will raise specific stats, more bothersome it isn't clear what each stat does. The most opaque of these is Influence, at this point I've played through the game four times and have only managed to raise it above 1 once (I got it to 2 by the end of the game.) Now like I said I'm not entirely sure what this stat does, I seemed to be able to influence people sometimes and not other times, was that because of other stats? Would I have been more successful with higher influence? No clue.Others are pretty cut and dry, Combat makes you fight better, Ritual lets you use magic like effects, Survival and Sensitivity are less clear. Quick thinking I have no idea about. Restraint is an interesting one that has a cool narrative idea behind it but doesn't seem to do much. Basically it seems like it is almost a currency, built up through actions that you can use to push against the influence of your god if you want or need to. Neat idea, but it only came up once in 4 playthroughs. The problem even with the clear cut ones is, it's unclear what will improve them and the writing can imply due to its mythic nature that you are quite powerful but then you get a less favourable result, and it's only through trial and error that you realize that there even was a better result.This means that when you're going through the game it can be a little obscure what is influencing what, making choices harder. Story wise, the game is really interesting. It combines mythic storytelling with a sort of loss of the old ways rise of the new conflict. This is mostly well explored, but could be further developed. The romances are not a huge part of the story but are present and interesting, like most things in a questing story they are only rest stops on your characters journey. I like the ideas, but partially due to the mythic storytelling and the obscuring of the stats influence it can be difficult to know what your end goal should be or how to get there. Even when you figure that out, you are left feeling like there is something you missed. The setting is interesting if somewhat vague, the characters each have their own voice even if we don't spend much time with them. I will say that there were some parts that felt really effective and I wish this was a longer more involved game so I could play around with it more. Any time you want to spend more time in a games world is a good thing. Some of the decisions feel a little irrelevant, but this again is mostly because it's tough to know how influental your stats are when making them. An example was, I was named leader of a group, but when I tried to assert my leadership they just ignored me. I wasn't sure which stat I was using to manipulate the situation except that it wasn't Combat. The last issue is a technical one, there was an instance where a choice I made at the end wasn't reflected. This wasn't due to the writing as it referenced the possibility of my making the choice but said I didn't. This can happen when these games first launch but considering these games are entirely hinging on their story having scenes not trigger can be a let down. All in all I like the game but these issues should be ironed out and if the author makes these kinds of games in the future they should include a tooltip or page that explains the stats and what they do. 7\/10 an update that addresses these issues would make this game pretty great. I'd also be down for a sequel.

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