About This Game STEEL STRIDERRun & gun action from the makers of GIGANTIC ARMY, SATAZIUS, and Supercharged Robot VULKAISER!Overview:STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!It is the second half of the twentieth century. A long period of galaxy-wide conflict and turmoil is finally drawing to a close, but skirmishes and large scale crime are still commonplace, some criminal operations possess personnel and armaments equivalent to small armies. The official peace-keeping authorities are insufficiently equipped tackle these threats, and the galactic military lacks the flexibility to effectively neutralize them. There exists, however, a secret organization that secretly strives to preserve peace in the galaxy: ARGO EXPRESS. When ARGO EXPRESS receives word of emergencies such as distress signals or major crime outbreaks, they dispatch a carrier ship disguised as a freighter to rush to the scene and resolve the situation. STEEL STRIDER is the story of an ARGO EXPRESS operative and Gemini-class MCR (Manned Combat Robot) pilot who troubleshoots emergencies in planets around the galaxy.Features:• 4 planets of intense mech-shooting action to clear!• Mid and end level bosses of gargantuan proportions to take down!• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!• 8 upgradeable weapons with which to mete out galactic justice!• Jetpack to give your mech satisfying maneuverability and defensive options!• Keyboard and mouse or dual analog stick controls!• Achievements, online leader boards, trading cards, and more! • Outstanding value: only $5.99!!★★★ STEEL STRIDER ★★★★Created by ASTRO PORTASTRO PORT is a three-man Japanese development team whose collective message to the world is, ‘This is how fun action shooting games can be!” ASTRO PORT’s deep catalog of solid shooting games also includes Supercharged Robot Vulkaiser, ARMED SEVEN, Witch-bot Meglilo, SATAZIUS, and GIGANTIC ARMY.Localized & published by Nyu MediaNyu Media, Ltd. is the world's leading localizer and publisher of independent Japanese video games. By combining high quality localizations, broad distribution and accessible price points, Nyu Media enables global gamers to fully enjoy excellent indie titles as well as support the indie game development in Japan.For more information about Nyu Media and other quality Japanese indie games, visit or follow us at:Homepage: http://www.nyu-media.comFacebook: http://www.facebook.com/NyuMediaLtdTwitter: @nyumedia 7aa9394dea Title: STEEL STRIDERGenre: Action, IndieDeveloper:ASTRO PORTPublisher:Nyu MediaRelease Date: 12 Nov, 2015 STEEL STRIDER Crack Activation Code Download for me is a great game but some achievements doesnt work please fix that. What we have here is a proud, noticeable improvement to Gigantic Army. Let me offer some bulletpoints so far, and I may change my post depending on how far I get into the game.----Pros+I'm pleased to say that the controls are fantastic. A bug or two persisted at launch, but the developers have swiflty patched it out and I can report that everything works smoothly. I'm more of a gamepad kind of guy, but I must say their use of keyboard controls is refreshing, and anyone who likes either scheme will not be disappointed.+the graphics are nice, once again utilizing fine spritework instead of lazy pixel art like it's become a habit of in indie games+there's about 7-10 tracks of music in the game, but they're really catchy. I've often left the game open just to listen to some of the boss music (incase you're wondering why I have so much playtime). Soundtrack when?+the pacing is smooth, in that you'll never suffer a massive whiplash in difficulty. Also, the game advertises 4 planets to explore, and each has 8-10 levels each. The length of each level is about 1\/3rd of the length of your average GA level, so I'd reckon this game is almost twice as long. +overall it's an enjoyable experience with a good difficulty curve. Expect to die a bit+The game, unlike its predecessor, utilizes a save system, where you can start off where you left at certain checkpoints, so you don't have to do the whole game in one run. In exchange, your mech can't tank hits anymore. A few shots and you're dead, and hazards are actually a threat to you now. +you trade in the shield of the GMR-SALADIN in favor of multiple weapons, each of which function as your basic damage dealers, but there's enough variety for each playstyle. +the game makes good on its promise of large, imposing bosses. Each has a distinct feeling to them, a strategy to take them down, and even unique arenas to fight them in. Whether you're soaring through the sky, or running on a collapsing bridge, they change up the formula to keep you on your toes. +the store page says they make several references to their older works, like Satazius and Vulkaiser and I think even Armed Seven reared his robotic mug. I won't spoil anything for you, but the way they reference each is pretty cool, and they're not just background murals or small missable things. +Nyu Media and Astro Port have been quick to keep watch over and work out any issues with gameplay or other bugs (as with all their games) so you can expect a quality product. I definitely love this game enough to fully recommend it, so it's hard to contain my enthusiasm in a single review.----Cons-achievements are a little bugged(doesn't affect the game, so if you're not a dedicated achievement hunter, this shouldn't be a problem)-not too many configuration options, as you can't personally drag the screen to your desired size, but it does offer some choices.On that note, I think that, along with Xenoblade Chronicles X, Earth Defense Force for the PS4, and Final Fantasy 15 (and the promised magitek missions), robots are coming back in style. Steel Strider is a fine staging point for that. Now if only Astro Port could make a 3D robot game where you drive it around like in XCX. That would be cool, but that's for another day. For the meantime, I'll be busy trying to beat this game on hard, which will take me alot of hours, because I'm a total casual. I admit it.. quot;Thumb halfway". There's nothing wrong with the game, it's a great nostalgia platformer/dual stick shooter. I've seen better graphics, the gameplay is good and the control tight. Still, if you didn't play with a snes or sega genesis I don't think you'll like this game. PRO Good oldschool gameplay. Tight, responsive control. Somewhat challenging but not unforgiving.CONS Graphics are nice and old school, but I've seen better graphics in other 16bit nostalgia games. Instead of intermissions you get text walls, white text on blue background reminiscent of windows "blue screen of death". Not a very involving story (lack of proper intermissions don't help). I get the feeling that ASTRO PORT just spams nostalgia anime mecha shooters, with out being careful in polishing those titles. Two (that's right, 2) different screen resolutions, 640x480 and 1024x768, and that's it. Mecha design is good, but not impressive. The comeback of the Saladin (GIGANTIC ARMY mecha) as a bad guy is a nice touch, but if you are a fan of Gundam or Gunbuster or Evangelion you'll be left wanting more. I'm running the game in Ubuntu with XFCE, and I had no issues with going fullscreen (in spite of crappy resolution), but windows players report issues with fullscreen and desktop configuration.Bottom line: if you like anime mechas and nes/snes/sega genesis games, you'll prob. enjoy this. If you are less that 30, you can probably find some other game you'll like better for the same price.. Worthy successor to Gigantic Army. Pretty much more of everything. Also really cool that you get to fight the mech from the first game. It did remind me that I miss its shield though :(. What we have here is a proud, noticeable improvement to Gigantic Army. Let me offer some bulletpoints so far, and I may change my post depending on how far I get into the game.----Pros+I'm pleased to say that the controls are fantastic. A bug or two persisted at launch, but the developers have swiflty patched it out and I can report that everything works smoothly. I'm more of a gamepad kind of guy, but I must say their use of keyboard controls is refreshing, and anyone who likes either scheme will not be disappointed.+the graphics are nice, once again utilizing fine spritework instead of lazy pixel art like it's become a habit of in indie games+there's about 7-10 tracks of music in the game, but they're really catchy. I've often left the game open just to listen to some of the boss music (incase you're wondering why I have so much playtime). Soundtrack when?+the pacing is smooth, in that you'll never suffer a massive whiplash in difficulty. Also, the game advertises 4 planets to explore, and each has 8-10 levels each. The length of each level is about 1\/3rd of the length of your average GA level, so I'd reckon this game is almost twice as long. +overall it's an enjoyable experience with a good difficulty curve. Expect to die a bit+The game, unlike its predecessor, utilizes a save system, where you can start off where you left at certain checkpoints, so you don't have to do the whole game in one run. In exchange, your mech can't tank hits anymore. A few shots and you're dead, and hazards are actually a threat to you now. +you trade in the shield of the GMR-SALADIN in favor of multiple weapons, each of which function as your basic damage dealers, but there's enough variety for each playstyle. +the game makes good on its promise of large, imposing bosses. Each has a distinct feeling to them, a strategy to take them down, and even unique arenas to fight them in. Whether you're soaring through the sky, or running on a collapsing bridge, they change up the formula to keep you on your toes. +the store page says they make several references to their older works, like Satazius and Vulkaiser and I think even Armed Seven reared his robotic mug. I won't spoil anything for you, but the way they reference each is pretty cool, and they're not just background murals or small missable things. +Nyu Media and Astro Port have been quick to keep watch over and work out any issues with gameplay or other bugs (as with all their games) so you can expect a quality product. I definitely love this game enough to fully recommend it, so it's hard to contain my enthusiasm in a single review.----Cons-achievements are a little bugged(doesn't affect the game, so if you're not a dedicated achievement hunter, this shouldn't be a problem)-not too many configuration options, as you can't personally drag the screen to your desired size, but it does offer some choices.On that note, I think that, along with Xenoblade Chronicles X, Earth Defense Force for the PS4, and Final Fantasy 15 (and the promised magitek missions), robots are coming back in style. Steel Strider is a fine staging point for that. Now if only Astro Port could make a 3D robot game where you drive it around like in XCX. That would be cool, but that's for another day. For the meantime, I'll be busy trying to beat this game on hard, which will take me alot of hours, because I'm a total casual. I admit it.. Note that the listed time that I played isn't correct, probably because I played it also offline. Anyway I will keep this review short and compare it a bit with Gigantic Army (their previous game which I more than Steel Strider).Steel Strider is somewhat like contra with gameplay but with a jet pack and a melee attack. The range of weapons is solid (pistol, rifle, shottie, glauncher, laser beam etc) but somewhat generic, same goes for movement. The blade melee attack is fun to use. However when compared to Gigantic Army, Strider feels less unique (no shield, no dash and less robot feel of the playable character and instead more humanoid feel). I personally also like the art style of Gigantic Army more. But mostly, I liked Gigantic Army's levels more, Strider's levels seem to be more (annoying) platforming. What I did think is an improvement in Steel Strider is de checkpoint system and no short timer that when it goes to zero you die.
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